CS 148: Rendering an image in Blender
CS 148: Rendering an image in Blender
September 2022
Students were tasked to develop Blender objects to form ascene. More than half of the objects are modeled, sculpted and simulated from
scratch.
Depth of field, motion blur, and volumetrics were considered.
Students were tasked to developBlender objects to form a scene. More than half of the objects are modeled, sculpted and simulated from scratch. Some parts are UV mapped and textured from scratch. as depth of field, motion blur, volumetrics.
Work that I did for this project:
- Created the house structure
- Added the pool texture
- Found the assets online and implemented them as decor
- Made the hand asset turn into water
- Created UV unwrapped texture
- Sculpted the two textured curtains and gems (duplicated)
- Found the HDRI for the sky
- Made the house structure glow with emission
- Created the lights and mirrors to reflect the hand shape from various angles
- Beveled the plane such that the pool water would become shallow from a sloped angle
- Added two different camera angles
- Developed the glossy floor plane